![]() This means California Street cable cars hold onto the “rope” (cable) as they cross Powell Street. Adhering to the original cable tradition, the California line, which was built first (in 1878) is entitled to the upper cable. This lowers the car, and its grip, to the level of the cable underneath, allowing the grip to grasp the cable.Īmong other locations, this happens in both directions where the Powell and California cable lines cross. At other terminals (and at other locations on the system), you will see a noticeable dip in the tracks. This lifts the cable upward so the grip can grasp it. ![]() Taking and Dropping the ‘Rope’Īt some terminals, you will notice the conductor pulling on a lever in the street. If a cable car is going faster than that, it’s a sure thing that the car is going downhill and the grip is not holding the rope tightly. The cables move at a constant 9.5 miles per hour. The gripman (or gripwoman-two women in history have served in that position we’ll use ‘gripman’ to represent all, uh, grippers) can ‘take’ or ‘drop’ the ‘rope’ (as the cable is called) as needed to start or stop the car. The cables are over an inch in diameter, with six steel strands of 19 wires each wrapped around a core of sisal rope.Įach cable car has a mechanical grip (two on the double-end California cars) which latches onto the cable, much like a huge pair of pliers. As the cable naturally stretches out with use, the wheel is gradually moved back by shop workers to keep constant tension on the cable. When a cable is new, this rearmost wheel is close to the other winding wheels. The rearmost winding wheel in each set is adjustable. ![]() Here’s a map.Įach cable has its own set of winding wheels. There are actually four cables, one for the California line, one for Powell Street, and one each for the outer ends of the two Powell lines (Mason and Hyde). All of this was replaced with new but identical-appearing equipment by 1984. ![]() Cable car Powerhouse, 1981, showing the giant cable winding wheels and electric motors. There, powerful electric motors (originally a stationary steam-powered engine) drive giant winding wheels that pull cables through a trench beneath the street, centered under the cable car tracks (that’s what’s in that slot between the tracks). The power source is centralized in the cable car barn and powerhouse at Washington and Mason Streets (also home to the Cable Car Museum). Things can get Groundhog Day-levels of dark if you want them to, and it’ll be up to you to see if those are just clever ways you’re allowed to take out frustration when you get stuck, or if they can be used as legitimate ways to move the story forward.Cable Cars have no engine or motor on the cars themselves. But of course, if you do get stuck (which I did once until I stumbled onto a new path by accident), that same one-bedroom flat can feel frustrating too. That confinement sometimes felt comforting as I tried to figure out what to do next and discover why this cop was so hostile, since I knew the answer was in the room somewhere – there were no other locations I could’ve missed something in. You also can’t leave the apartment, as doing so also resets the loop. A few minutes later, though, a cop voiced by Willem Dafoe knocks on the door claiming to have a warrant for your wife’s arrest one wrong move and things go awry fast and the loop starts over. She greets you and offers a dessert she made. That story sees your character, voiced by James McAvoy, walking in the front door of your apartment at the beginning of the game, where your wife, played by Daisy Ridley, is eager to share some news.
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